using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
namespace SampleGrabberNET
{
public unsafe class UnsafeBitmap
{
Bitmap bitmap;
// three elements used for MakeGreyUnsafe
int width;
BitmapData bitmapData = null;
Byte* pBase = null;
public UnsafeBitmap(Bitmap bitmap)
{
this.bitmap = new Bitmap(bitmap);
}
public UnsafeBitmap(int width, int height)
{
this.bitmap = new Bitmap(width, height, PixelFormat.Format24bppRgb);
}
public void Dispose()
{
bitmap.Dispose();
}
public Bitmap Bitmap
{
get
{
return(bitmap);
}
}
private Point PixelSize
{
get
{
GraphicsUnit unit = GraphicsUnit.Pixel;
RectangleF bounds = bitmap.GetBounds(ref unit);
return new Point((int) bounds.Width, (int) bounds.Height);
}
}
public void LockBitmap()
{
GraphicsUnit unit = GraphicsUnit.Pixel;
RectangleF boundsF = bitmap.GetBounds(ref unit);
Rectangle bounds = new Rectangle((int) boundsF.X,
(int) boundsF.Y,
(int) boundsF.Width,
(int) boundsF.Height);
// Figure out the number of bytes in a row
// This is rounded up to be a multiple of 4
// bytes, since a scan line in an image must always be a multiple of 4 bytes
// in length.
width = (int) boundsF.Width * sizeof(PixelData);
if (width % 4 != 0)
{
width = 4 * (width / 4 + 1);
}
bitmapData =
bitmap.LockBits(bounds, ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
pBase = (Byte*) bitmapData.Scan0.ToPointer();
}
public PixelData GetPixel(int x, int y)
{
PixelData returnValue = *PixelAt(x, y);
return returnValue;
}
public void SetPixel(int x, int y, PixelData colour)
{
PixelData* pixel = PixelAt(x, y);
*pixel = colour;
}
public void UnlockBitmap()
{
bitmap.UnlockBits(bitmapData);
bitmapData = null;
pBase = null;
}
public PixelData* PixelAt(int x, int y)
{
return (PixelData*)(pBase + y * width + x * sizeof(PixelData));
}
}
public struct PixelData
{
public byte blue;
public byte green;
public byte red;
}
}
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
namespace SampleGrabberNET
{
public unsafe class UnsafeBitmap
{
Bitmap bitmap;
// three elements used for MakeGreyUnsafe
int width;
BitmapData bitmapData = null;
Byte* pBase = null;
public UnsafeBitmap(Bitmap bitmap)
{
this.bitmap = new Bitmap(bitmap);
}
public UnsafeBitmap(int width, int height)
{
this.bitmap = new Bitmap(width, height, PixelFormat.Format24bppRgb);
}
public void Dispose()
{
bitmap.Dispose();
}
public Bitmap Bitmap
{
get
{
return(bitmap);
}
}
private Point PixelSize
{
get
{
GraphicsUnit unit = GraphicsUnit.Pixel;
RectangleF bounds = bitmap.GetBounds(ref unit);
return new Point((int) bounds.Width, (int) bounds.Height);
}
}
public void LockBitmap()
{
GraphicsUnit unit = GraphicsUnit.Pixel;
RectangleF boundsF = bitmap.GetBounds(ref unit);
Rectangle bounds = new Rectangle((int) boundsF.X,
(int) boundsF.Y,
(int) boundsF.Width,
(int) boundsF.Height);
// Figure out the number of bytes in a row
// This is rounded up to be a multiple of 4
// bytes, since a scan line in an image must always be a multiple of 4 bytes
// in length.
width = (int) boundsF.Width * sizeof(PixelData);
if (width % 4 != 0)
{
width = 4 * (width / 4 + 1);
}
bitmapData =
bitmap.LockBits(bounds, ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
pBase = (Byte*) bitmapData.Scan0.ToPointer();
}
public PixelData GetPixel(int x, int y)
{
PixelData returnValue = *PixelAt(x, y);
return returnValue;
}
public void SetPixel(int x, int y, PixelData colour)
{
PixelData* pixel = PixelAt(x, y);
*pixel = colour;
}
public void UnlockBitmap()
{
bitmap.UnlockBits(bitmapData);
bitmapData = null;
pBase = null;
}
public PixelData* PixelAt(int x, int y)
{
return (PixelData*)(pBase + y * width + x * sizeof(PixelData));
}
}
public struct PixelData
{
public byte blue;
public byte green;
public byte red;
}
}